Android Plugin Framework

Introduction: Android 插件式开发,开放的源码目前不完整
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This project is pre-mature and may be changed very frequently.


Android Plugin Framework (APF) aims to providing a flexible, extensible framework, for Android applications, like OSGi for Java applications. App developers can design their Android applications in a totally new way: declar the interface of a application component, put the actual implementations of the component on the remote server, use APF library to load the actual implementations at runtime. In this way, app developers can dynamically update application components, or add features to an already installed application, without requiring the application being updated throught Android System Framework. A typical usage scenario can be skin: designers design various skins for an application according to pre-defined format and then put those skin files online. App users can then find and use skins through skin store, without having to installing a new version of the app.
Another using scenario is for game design: design the hard level of a game in a different package that can be dynamically load into the game. When an user passes the low level of the game, the app can load the hard level of game code using APF dynamically. The user gets a seemlessly upgrade experience.

The project consists 3 major components:

APF core

The core library to find, verify and load plugin code from remote servers. Now, the architecture and the remote server is still pre-mature and is subject to change, so it is not open sourced yet. But it will be soon.

Plugin Build Scripts

The instructions to create your own plugins. Check [Creating Your APF Plugin] for details.


Example contains:

  1. Host application, Android Application Project.
  2. Plugin Interface, as an Android Library Project
  3. Plugin Implementation, as an Android Application Project

There is already an example plugin implementation signed by Umeng and hosted on Umeng's server side. If you want to try it out and have a different implementation, please contact xuxianming @

Creating Your APF Plugin

To create a effective APD plugin, you will need to design plugin interface first in an Android Library Project. Next, implement the declared interface in an Android Application Project.

Plugin Interface

  • Create an Android Library Project.
android create lib-project -n com_example_plugin1_ifs -t android-17 -k com.example.plugin1.ifs -p com.example.plugin1.ifs
  • Update according to the template file apf-plugin-build/
    /apf-opensource/com.example.plugin1$ cat ../apf-plugin-build/ >>
    The looks like:
# This file is used to override default values used by the Ant build system.
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.

# This file is only used by the Ant script.

# You can use this to override default values such as
#  'source.dir' for the location of your java source folder and
#  'out.dir' for the location of your output folder.

# You can also use it define how the release builds are signed by declaring
# the following properties:
#  '' for the location of your keystore and
#  'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
  • Update build.xml according to the template file build.xml.plugin.ifs.example

    apf-opensource/com.example.plugin1.ifs$ cp ../apf-plugin-build/build.xml.plugin.ifs.example build.xml
  • Design the interface to be used by the host application. Check: src/com/example/plugin1/ifs/

Plugin Implementation

  • Create an Android Application Project.
android create project -n com_example_plugin1 -t android-17 -k com.example.plugin1 -p com.example.plugin1 -a PluginActivity
cd com.example.plugin1
android update project -p ./ --library ../com.example.plugin1.ifs
  • Update according to the template file

  • Update build.xml according to the template file build.xml.plugin.ifs.example

    apf-opensource/com.example.plugin1$ cp ../apf-plugin-build/build.xml.plugin.example build.xml
  • Design the interface to be used by the host application. src/com/example/plugin1/ifs/

Plugin Implementation project will be will packaged/exported as ${package-name}.apk and Plugin Interface project will be packaged to ${package-name}.ifs.jar.

For example, for plugin, and for interfaces declarations.


> ant deploy

The output will be at ${project.dir}/bin/com.example.plugina.apk and ${project.dir}/bin/com.example.plugina.ifs.jar.

Note: if the plugin implementation projec ifself is a android library project, for example, like com.umeng.common, you need a little "hack" to the ant build system. First change, change android.library=true to android.library=false. After successfully ant deploy, change it back to android.library=true, as is required by the upper stream application project.


See [] and [com.example.plugin1].

To Run the example:


Signing plugin

All plugins must be signed with private key. APF adopts similar mechanisms as Android app signing. See Signing Your Applications for help.

Sign the plugin apk

  1. Make sure that you can build your plugin interface and implementation with ant successfully before preceeding.
  2. Configure Add the content of to your plugin implementation project's
  3. Use ant deploy to build the release apk package. This will build a release mode plugin apk called [project-name]-release.apk under bin/ directory.


When to release your plugin, remember to update the key and keystore. Do not use the example key store used here. Caution: Since APF is in very pre-mature state, it's architecture and server side design is subject to change very frequently. For now, APF provided by Umeng does not allow any plugin signed by third party. If you want to try this out and want to deploy your plugin on Umeng's platform, please develop your plugin first and contact us. After we check out that your plugin is secure, we can sign the plugin for you and host your plugin on Umeng's server. Please email to xuxianming at We will open source implementation of APF when it's architecture design is freezed.

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