compose-imageloader

Introduction: Compose Image library for Kotlin Multiplatform.
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Compose Image library for Kotlin Multiplatform.

Setup

Add the dependency in your common module's commonMain sourceSet

```diff title="build.gradle.kts" kotlin { android() ios() // ...

sourceSets {
    val commonMain by getting {
        dependencies {
  • api("io.github.qdsfdhvh:image-loader:1.7.8") // optional - Moko Resources Decoder
  • api("io.github.qdsfdhvh:image-loader-extension-moko-resources:1.7.8") // optional - Blur Interceptor (only support bitmap)
  • api("io.github.qdsfdhvh:image-loader-extension-blur:1.7.8") } } val jvmMain by getting { dependencies { // optional - ImageIO Decoder
  • api("io.github.qdsfdhvh:image-loader-extension-imageio:1.7.8") } } } } ```

How to Use

Display Image

val painter = rememberImagePainter("https://..")
Image(
    painter = painter,
    contentDescription = "image",
)

PS: default Imageloader will reload when it's displayed, is not friendly for https link, so it is recommended to custom ImageLoader and configure the cache.

Custom ImageLoader

I configure the Imageloader {} on each platform, you also can configure it in the commonMain like Tachidesk-JUI.

@Composable
fun Content() {
    CompositionLocalProvider(
        LocalImageLoader provides remember { generateImageLoader() },
    ) {
        // Option 1 on 1.7.0+
        AutoSizeImage(
            "https://...",
            contentDescription = "image",
        )
        // Option 2 on 1.7.0+
        AutoSizeBox("https://...") { action ->
            when (action) {
                is ImageAction.Success -> {
                    Image(
                        rememberImageSuccessPainter(action),
                        contentDescription = "image",
                    )
                }
                is ImageAction.Loading -> {}
                is ImageAction.Failure -> {}
            }
        }
        // Option 3
        Image(
            painter = rememberImagePainter("https://.."),
            contentDescription = "image",
        )
    }
}

Use priority: AutoSizeImage -> AutoSizeBox -> rememberImagePainter.

AutoSizeBox & AutoSizeImage are based on Modifier.Node, AutoSizeImageAutoSizeBox + Painter.

in Android

fun generateImageLoader(): ImageLoader {
    return ImageLoader {
        options {
            androidContext(applicationContext)
        }
        components {
            setupDefaultComponents()
        }
        interceptor {
            // cache 25% memory bitmap
            bitmapMemoryCacheConfig {
                maxSizePercent(context, 0.25)
            }
            // cache 50 image
            imageMemoryCacheConfig {
                maxSize(50)
            }
            // cache 50 painter
            painterMemoryCacheConfig {
                maxSize(50)
            }
            diskCacheConfig {
                directory(context.cacheDir.resolve("image_cache").toOkioPath())
                maxSizeBytes(512L * 1024 * 1024) // 512MB
            }
        }
    }
}

in Jvm

fun generateImageLoader(): ImageLoader {
    return ImageLoader {
        components {
            setupDefaultComponents()
        }
        interceptor {
            // cache 32MB bitmap
            bitmapMemoryCacheConfig {
                maxSize(32 * 1024 * 1024) // 32MB
            }
            // cache 50 image
            imageMemoryCacheConfig {
                maxSize(50)
            }
            // cache 50 painter
            painterMemoryCacheConfig {
                maxSize(50)
            }
            diskCacheConfig {
                directory(getCacheDir().toOkioPath().resolve("image_cache"))
                maxSizeBytes(512L * 1024 * 1024) // 512MB
            }
        }
    }
}

// about currentOperatingSystem, see app
private fun getCacheDir() = when (currentOperatingSystem) {
    OperatingSystem.Windows -> File(System.getenv("AppData"), "$ApplicationName/cache")
    OperatingSystem.Linux -> File(System.getProperty("user.home"), ".cache/$ApplicationName")
    OperatingSystem.MacOS -> File(System.getProperty("user.home"), "Library/Caches/$ApplicationName")
    else -> throw IllegalStateException("Unsupported operating system")
}

in iOS

fun generateImageLoader(): ImageLoader {
    return ImageLoader {
        components {
            setupDefaultComponents()
        }
       interceptor {
           // cache 32MB bitmap
           bitmapMemoryCacheConfig {
               maxSize(32 * 1024 * 1024) // 32MB
           }
           // cache 50 image
           imageMemoryCacheConfig {
               maxSize(50)
           }
           // cache 50 painter
           painterMemoryCacheConfig {
               maxSize(50)
           }
           diskCacheConfig {
               directory(getCacheDir().toPath().resolve("image_cache"))
               maxSizeBytes(512L * 1024 * 1024) // 512MB
           }
        }
    }
}

private fun getCacheDir(): String {
    return NSSearchPathForDirectoriesInDomains(
        NSCachesDirectory,
        NSUserDomainMask,
        true,
    ).first() as String
}

for more platform targets, see app.

ImageRequest

val imageRequest = ImageRequest {
    data(url)
    addInterceptor(DoSomthingInterceptor())
    components {
        // ...
    }
    extra {
        set("key_int", 11)
    }
}
val newImageRequest = ImageRequest(imageRequest) {
    // ...
}

Before 1.2.8

LocalImageLoader has no default value, you must be configured on each platform, and configuration is similar to coil.

@Composable
fun Content() {
    CompositionLocalProvider(
        LocalImageLoader provides remember { generateImageLoader() },
    ) {
        val painter = rememberAsyncImagePainter("https://.....")
        Image(
            painter = painter,
            contentDescription = "image",
        )
    }
}

fun generateImageLoader(): ImageLoader {
    return ImageLoaderBuilder().build()
}

Thx

Coil

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