Introduction: Example project for integration of the Kickflip Android SDK for super easy live broadcasts.
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kickflip app screenshot Google Play link

This is an example implementation of the kickflip-android-sdk that illustrates easy live, high definition HLS broadcasts. Also check out our slick iOS example project!


Building this project

Set up Java, the Android SDK & Build-Tools

  1. Download and install the latest JDK
  2. Download and install the Android SDK
  3. Run path/to/android-sdk/tools/android to install the following packages:

    • Android SDK Tools 22.6.3
    • Android SDK Platform-tools 19.0.2
    • Android SDK Build-tools 19.1
    • Android 4.4.2 SDK Platform 3
    • Android Support Repository 5
    • Android Support Library 19.1
  1. Define the Android SDK root directory as $ANDROID_HOME in your environment.

     # ~/.bash_profile
     # e.g If you're using Android Studio on Mac OS X:
     export ANDROID_HOME=/Applications/Android\

ProTip: You should have the Android SDK root, along with the /tools and /platform-tools sub-directories added to your PATH.

After you sign up for a Kickflip account, copy your API keys to ./app/src/main/java/io/kickflip/sample/

    $ touch ./app/src/main/java/io/kickflip/sample/
        package io.kickflip.sample;
        public class SECRETS {
            public static final String CLIENT_KEY = "YourKickflipKey";
            public static final String CLIENT_SECRET = "YourKickflipSecret";

Building from the Command Line

  1. From this directory run:

     $ ./gradlew assembleDebug
  2. The Kickflip Example .apk will be in ./app/build/apk. Install it!

     $ adb install ./app/build/apk/app-debug-unaligned.apk

Building with Android Studio

  1. Select Import Project and point Android Studio to the root project directory.

  2. Hit the Play Icon or control + R to build and run on your attached Android device.


Apache 2.0

Copyright 2014 OpenWatch, Inc.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
See the License for the specific language governing permissions and
limitations under the License.
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