Isometric
Introduction: Isometric drawing library for Android
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Isometric drawing library for Android
Drawing a simple cube
isometricView.add(
new Prism(
new Point(/* x */ 0, /* y */ 0, /* z */ 0),
/* width */ 1, /* length */ 1, /* height */ 1
),
new Color(33, 150, 243)
);
Drawing multiple Shapes
There are 3 basic components: points, paths and shapes. A shape needs an origin point and 3 measurements for the x, y and z axes. The default Prism constructor is setting all measurements to 1.
isometricView.add(new Prism(new Point(0, 0, 0)), new Color(33, 150, 243));
isometricView.add(new Prism(new Point(-1, 1, 0), 1, 2, 1), new Color(33, 150, 243));
isometricView.add(new Prism(new Point(1, -1, 0), 2, 1, 1), new Color(33, 150, 243));
Drawing multiple Paths
Paths are two dimensional. You can draw and color paths the same as shapes.
isometricView.add(new Prism(Point.ORIGIN, 3, 3, 1), new Color(50, 60, 160));
isometricView.add(new Path(new Point[]{
new Point(1, 1, 1),
new Point(2, 1, 1),
new Point(2, 2, 1),
new Point(1, 2, 1)
}), new Color(50, 160, 60));
The grid
Here you can see how the grid looks like. The blue grid is the xy-plane. The z-line is the z-axis.
Supports complex structures
Include in your project
Using JCenter
compile 'io.fabianterhorst:Isometric:0.0.9'
Available Shapes
Cylinder, Knot, Octahedron, Prism, Pyramid and Stairs
Translate
Traslate is translating an point, path or shape to the given x, y and z distance. Translate is returning a new point, path or shape.
Prism prism = new Prism(new Point(0, 0, 0));
isometricView.add(prism, new Color(33, 150, 243));
isometricView.add(prism.translate(0, 0, 1.1), new Color(33, 150, 243));
Scale
Scale is scaling an point, path or shape with the given x, y and z scaling factors. Scale is returning a new point, path or shape.
Color blue = new Color(50, 60, 160);
Color red = new Color(160, 60, 50);
Prism cube = new Prism(Point.ORIGIN);
isometricView.add(cube.scale(Point.ORIGIN, 3.0, 3.0, 0.5), red);
isometricView.add(cube
.scale(Point.ORIGIN, 3.0, 3.0, 0.5)
.translate(0, 0, 0.6), blue);
RotateZ
RotateZ is rotating an point, path or shape with the given angle in radians on the xy-plane (where an angle of 0 runs along the position x-axis). RotateZ is returning a new point, path or shape.
Color blue = new Color(50, 60, 160);
Color red = new Color(160, 60, 50);
Prism cube = new Prism(Point.ORIGIN, 3, 3, 1);
isometricView.add(cube, red);
isometricView.add(cube
/* (1.5, 1.5) is the center of the prism */
.rotateZ(new Point(1.5, 1.5, 0), Math.PI / 12)
.translate(0, 0, 1.1), blue);
Shapes from Paths
The method Shape.extrude
allows you to create a 3D model by popping out a 2D path along the z-axis.
Color blue = new Color(50, 60, 160);
Color red = new Color(160, 60, 50);
isometricView.add(new Prism(Point.ORIGIN, 3, 3, 1), blue);
isometricView.add(Shape.extrude(new Path(new Point[]{
new Point(1, 1, 1),
new Point(2, 1, 1),
new Point(2, 3, 1)
}), 0.3), red);
Available Shapes
Cylinder
Developed By
- Fabian Terhorst
Contributors
License
Copyright 2017 Fabian Terhorst
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.