ratty
Ratty: A GPU-rendered terminal emulator with inline 3D graphics 🧀
Inspired by TempleOS | Built with Rust & Ratatui
"Rodent-obsessed developer creates Ratty to bring 3D graphics to the command line" - The Register
"This New Terminal is Absurd (But Totally Fun)" - It's FOSS
- Spinning rat cursor (customizable)
- Traditional 2D and new 3D mode!
- Inline 3D objects
- GPU-backed text rendering
- Image support (via Kitty Graphics Protocol >:()
▶️ Watch the demo video here!
📚 Read the behind the scenes blog post here!
3D mode
Ever wondered what's behind the terminal? Press Ctrl+Alt+Enter!
Installation
Requirements:
- A GPU / graphics stack supported by Bevy and wgpu
- Melted cheese (optional but recommended)
crates.io
cargo install ratty
Arch Linux
sudo pacman -S ratty
Binary releases
Prebuilt binaries are available on the GitHub releases page for direct download.
From Git
Requirements:
- Rust toolchain with Cargo
- on Bazzite / Bluefin:
sudo rpm-ostree install gcc fontconfig-devel wayland-devel(then reboot) - on Debian / Ubuntu:
sudo apt-get update ; sudo apt-get install gcc pkgconf libfontconfig-dev libwayland-dev - on Fedora:
sudo dnf install gcc fontconfig-devel wayland-devel
cargo install --git https://github.com/orhun/ratty
Configuration
The default configuration file is available in config/ratty.toml.
You can copy this file to $HOME/.config/ratty/ratty.toml and customize it.
Changing the cursor
[cursor.model]
path = "CairoSpinyMouse.obj"
scale_factor = 6.0
brightness = 0.5
x_offset = 0.5
plane_offset = 18.0
visible = true
[cursor.animation]
spin_speed = 1.4
bob_speed = 2.2
bob_amplitude = 0.08
For cursor.model.path, Ratty supports both .obj and .glb assets.
Other useful cursor fields are:
scale_factor: scales the model relative to the terminal cell sizebrightness: adjusts the cursor material brightnessx_offset: shifts the cursor model horizontally inside the cellplane_offset: pushes the cursor away from the warped terminal surface in 3D modevisible: show the custom 3D cursor model instead of only the terminal cursor
Key Bindings
| Key | Action |
|---|---|
| Ctrl+Alt+C | Copy selection |
| Ctrl+Alt+V | Paste clipboard |
| Ctrl+Alt+Enter | Toggle 2D / 3D mode |
| Ctrl+Alt+M | Toggle Mobius mode |
| Ctrl+Alt+Up | Increase warp |
| Ctrl+Alt+Down | Decrease warp |
| Alt+PageUp | Scroll one page up |
| Alt+PageDown | Scroll one page down |
| Alt+Up | Scroll one line up |
| Alt+Down | Scroll one line down |
| Ctrl+= | Increase font size |
| Ctrl+- | Decrease font size |
| Ctrl+Alt+0 | Reset font size |
Inline 3D objects
Ratty uses its own protocol, the Ratty Graphics Protocol, to place inline 3D objects in terminal space.
RGP supports:
- registering
.objand.glbassets by path - placing them at terminal cell anchors
- animation, scale, color, depth and other attributes
There is a Ratatui widget called ratatui-rgp available in
widget/ if you want to build your own terminal applications that involve inline 3D objects.
Examples
Big rat
Places a single oversized rat directly in your terminal:
Document
TempleOS-inspired document demo with editable text and embedded inline 3D objects:
Draw
Split-pane drawing demo with a 2D canvas on the left and a live 3D preview on the right:
Architecture
Rendering pipeline
The terminal surface currently uses ratatui for the UI buffer,
parley_ratatui for text shaping/rendering
and Bevy for scene presentation.
Current workflow:
- Ratatui buffer on CPU
- Parley/Vello renders on GPU
- Read back RGBA to CPU
- Copy into Bevy image
- Bevy presents that image in 2D and 3D
Terminal drawing is GPU-rendered through Parley/Vello, but the main terminal image still crosses back through CPU memory before Bevy presents it. This is a GPU-powered bridge, not a fully GPU-resident shared-texture path.
If the project later moves to a fully GPU-resident path, that will require a dedicated Bevy render integration that renders into a Bevy-owned texture on Bevy's render-world device instead of using the current readback bridge.
Endorsements
- "This is like a legitimately cool project but also I just spent like 20 minutes adjusting the config for the rat spinning to see him spin faster and more erratically and it cracked me up" - @vimlena.com
"These kinds of experiments are where creativity is born." - @Coko7
"No comments. Just support." - @Raphamorim (creator of Rio terminal)
License
All code is licensed under The MIT License.
🦀 ノ( º \_ º ノ) - respect crables!Credits
Ratty logo designed by @Strophox & @Harunocaksiz
Copyright
Copyright © 2026, Orhun Parmaksız
The author does not have a rat under the hat!