Tiamat
Tiamat - Compose multiplatform navigation library
https://github.com/user-attachments/assets/daa73bec-47f6-42bf-b38f-6378793540ee
Add the dependency below to your module's build.gradle.kts
file:
Module | Version |
---|---|
tiamat | |
tiamat-koin | |
tiamat-destinations | |
tiamat-destinations (plugin) |
Last stable version: 1.5.0
Migration Tiamat 1. -> Tiamat 2.
Multiplatform
sourceSets {
commonMain.dependencies {
// core library
implementation("io.github.composegears:tiamat:$version")
// Koin integration (https://github.com/InsertKoinIO/koin)
implementation("io.github.composegears:tiamat-koin:$version")
}
}
Tiamat destinations
plugins {
// Tiamat-destinations kotlin compiler plugin
id("io.github.composegears.tiamat.destinations.compiler") version "$version"
}
sourceSets {
commonMain.dependencies {
// InstallIn annotations and Graph base class
implementation("io.github.composegears:tiamat-destinations:$version")
}
}
Android / jvm
Use same dependencies in the dependencies { ... }
section
Why Tiamat?
- Code generation free
- Pure compose
- Support nested navigation
- Support back-stack alteration and deep-links
- Easy to use
- Allow to pass ANY types as data, even lambdas (!under small condition)
- Customizable transitions
- Customizable screen placement logic
- Customizable save-state logic
- Support of Extensions
Setup
1) Define your screens in one of 3 available ways:
chaotic good (screen name eq to value name)
val Screen by navDestination<Unit> { // content }
chaotic neutral
val Screen = NavDestination<Unit>("ScreenName") { // content }
chaotic evil
object Screen : NavDestination<Unit> { override val name: String = "ScreenName" @Composable override fun NavDestinationScope<Unit>.Content() { // content } }
2) Create navController
val navController = rememberNavController( key = "Some nav controller", startDestination = Screen, )
3) Setup navigation
Navigation( navController = navController, destinations = arrayOf( Screen, AnotherScreen, // ..., ), modifier = Modifier.fillMaxSize(), contentTransformProvider = { navigationPlatformDefault(it) } )
4) Navigate
val Screen by navDestination<Unit> { val navController = navController() Column { Text("Screen") Button(onClick = { navController.navigate(AnotherScreen) }){ Text("Navigate") } } }
see example: App.kt
Overview
Screen
The screens in Tiamat
should be an entities (similar to composable functions)
the Args
generic define the type of data, acceptable by screen as input parameters
in the NavController:navigate
fun
val RootScreen by navDestination<Unit> {
// ...
val nc = navController()
// ...
nc.navigate(DataScreen, DataScreenArgs(1))
// ...
}
data class DataScreenArgs(val t: Int)
val DataScreen by navDestination<DataScreenArgs> {
val args = navArgs()
}
The screen content scoped in NavDestinationScope<Args>
The scope provides a number of composable functions:
Some examples:
navController
- provides current NavController to navigate back/furthernavArgs
- the arguments provided to this screen byNavControllr:navigate(screen, args)
funnavArgsOrNull
- same asnavArgs
but providesnull
if there is no data passed or if it was lostfreeArgs
- free type arguments, useful to store metadata or pass deeplink infoclearFreeArgs
- clear free type arguments (eg: clear handled deeplink info)navResult
- provide the data passed toNavControllr:back(screen, navResult)
as resultclearNavResult
- clear passed nav result (eg: you want to show notification base on result and clear it not to re-show)rememberViewModel
- create or provide view model scoped(linked) to current screenrememberSharedViewModel
- create or provide view model scoped(linked) to current/providedNavController
rememberSaveableViewModel
- create or provide saveable view model scoped(linked) to current/providedNavController
, ViewModel should extend fromTiamatViewModel
and implementsSaveable
NavController
You can create NavController using one of rememberNavController
functions:
fun rememberNavController(
//...
)
and display as part of any composable function
@Composable
fun Content() {
val navController = rememberNavController( /*... */)
Navigation(
navController = navController,
destinations = arrayOf(
// ...
),
modifier = Modifier.fillMaxSize()
)
}
NavController will keep the screens data, view models, and states during navigation
[!IMPORTANT] The data may be cleared by system (eg: Android may clear memory)
public fun rememberNavController( ... saveable: Boolean? = null, ... )
saveable
property of remembered nav controller will indicate if we need to save/restore state or no
Extensions
You can attach an extension to any destination
There is 2 extension types: with and without content
The content-extension allows to process content before destination body and after by specifying type (Overlay
, Underlay
)
Here is simple tracker extension:
// define extension
class AnalyticsExt(private val name: String) : ContentExtension<Any?>() {
@Composable
override fun NavDestinationScope<out Any?>.Content() {
val entry = navEntry()
LaunchedEffect(Unit) {
val service = ... // receive tracker
service.trackScreen(screenName = name, destination = entry.destination.name)
}
}
}
// apply ext to screen
val SomeScreen by navDestination<Unit>(
AnalyticsExt("SomeScreen")
) {
// screen content
}
Storage mode
[!IMPORTANT] Only 'Savable' types of params & args will be available to use within
saveable
nav controllerseg: Android - Parcelable + any bundlable primitives
Known limitations
[!IMPORTANT]
Type checking has run into a recursive problem. Easiest workaround: specify types of your declarations explicitly
ide error.val SomeScreen1 by navDestination<Unit> { val navController = navController() Button( onClick = { navController.navigate(SomeScreen2) }, // << error here content = { Text("goScreen2") } ) } val SomeScreen2 by navDestination<Unit> { val navController = navController() Button( onClick = { navController.navigate(SomeScreen1) }, // << or here content = { Text("goScreen2") } ) }
Appears when it is circular initialization happen (Screen1 knows about Screen2 who knows about Screen1 ...)
Solution: just define types of root(any in chain) screens explicitly
val SomeScreen1: NavDestination<Unit> by navDestination { /* ... */ }
[!IMPORTANT] Why is my system back button works wired with custom back handler?
While using custom back handler do not forget 2 rules 1) Always place
NavBackHandler
beforeNavigation
2) useNavigation(handleSystemBackEvent = false)
flag to disable extra back handler
Samples
See the examples here
Or try them in browser (require WASM support) here
Hint
Multiplatform
I want to navigate through multiple nav steps in 1 call (e.g. handle deeplink)
// there is 2 common ideas behind handle complex navigation
//---- idea 1 -----
// create some data/param that will be passed via free args
// each screen handle this arg and opens `next` screen
val DeeplinkScreen by navDestination<Unit> {
val deeplink = freeArgs<DeeplinkData>() // take free args
val deeplinkNavController = rememberNavController(
key = "deeplinkNavController",
startDestination = ShopScreen
) {
// handle deeplink and open next screen
// passing eitthe same data or appropriate parts of it
if (deeplink != null) {
editBackStack {
clear()
add(ShopScreen)
add(CategoryScreen, deeplink.categoryId)
}
replace(
dest = DetailScreen,
navArgs = DetailParams(deeplink.productName, deeplink.productId),
transition = navigationNone()
)
clearFreeArgs()
}
}
Navigation(...)
}
//---- idea 2 -----
// use route-api
if (deeplink != null) {
navController?.route {
element(ShopScreen)
element(CategoryScreen.toNavEntry(navArgs = deeplink.categoryId))
element(DetailScreen.toNavEntry(navArgs = DetailParams(deeplink.productName, deeplink.productId)))
}
deepLinkController.clearDeepLink()
}
I use startDestination = null
+ LaunchEffect
\ DisposableEffect
to make start destination dynamic and see 1 frame
of animation
// LaunchEffect & DisposableEffect are executed on `next` frame, so you may see 1 frame of animation
// to avoid this effect use `configuration` lambda within `rememberNavController` fun
val deeplinkNavController = rememberNavController(
key = "deeplinkNavController",
startDestination = ShopScreen,
) { // executed right after being created or restored
// we can do nav actions before 1st screen bing draw without seeing 1st frame
if (deeplink != null) {
editBackStack {
clear()
add(ShopScreen)
add(CategoryScreen, deeplink.categoryId)
}
replace(
dest = DetailScreen,
navArgs = DetailParams(deeplink.productName, deeplink.productId),
transition = navigationNone()
)
clearFreeArgs() // clear args not to process them again when back to this destination
}
}
How about 2-pane & custom layout?
// Yep, there is 2-pane layout example. You can also create fully custom layout by using `scene` api
val nc = rememberNavController(
key = "nav controller",
startDestination = SomeDest1,
)
// using scene api
NavigationScene(
navController = nc,
destinations = arrayOf(
SomeDest1,
SomeDest2,
SomeDest3,
)
) {
// place you destinations as you want ( !!!CAUTION!!! do not render same entry twice in a frame)
AnimatedContent(
targetState = nc.currentNavEntryAsState(),
contentKey = { it?.contentKey() },
transitionSpec = { navigationFadeInOut() }
) {
// you can also draw an entries from backstack if you need (but be careful)
EntryContent(it)
}
}
Desktop
Nothing specific (yet)
Android
Tiamat
overrides LocalLifecycleOwner
for each destination (android only) and compatible with lifecycle-aware components
See an example of camera usage: AndroidViewLifecycleScreen.kt
iOS
Nothing specific (yet)
Run/Build sample
Android: ./gradlew example:app:composeApp:assembleDebug
Desktop: ./gradlew example:app:composeApp:run
Web: ./gradlew example:app:composeApp:wasmJsBrowserDevelopmentRun
iOS: run XCode project or else use KMP plugin iOS target
other commands:
dumps public API:
./gradlew apiDump
check API changes:
./gradlew apiCheck
kover html report:
./gradlew :tiamat:koverHtmlReportJvm
Contributors
Thank you for your help! ❤️
License
Developed by ComposeGears 2025
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.