zomojis-android-library

Introduction: Custom input view with Zomojis for Android apps
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       This repository has a custom input view with Zomojis for Android apps.

Integration

public class MyApplication extends Application {
  public void onCreate() {
    super.onCreate();
    Zomojis.register(this);
  }
}

Usage

register(Application appInstance)

       Prepares the library with defaults.

Zomojis.register(this);
prepareKeyboard(Context context, EditText editText, int zomojiSize)

       Initializes the resources required for the Zomoji keyboard and associates Zomoji inputs to the given EditText. Invoke from activity's onCreate) method to avoid lag while opening keyboard.

Zomojis.prepareKeyboard(myContext, myEditText, myZomojiSize);
getKeyBoard()

       Returns the keyboard as a View.

View view = Zomojis.getKeyboard(this);
myKeyboardLayout.addView(view);
getSpan(TextView textView, CharSequence text, int zomojiSize)

       Parses the given characters into Zomojis and returns a Spannable applied with Zomojis.

Spannable span = Zomojis.getSpan(myTextView, myText, myZomojiSize); 
// do your your formatting to the span if you have any ...
myTextView.setText(span);

Note: If you want high quality Zomojis, invoke getSpan(TextView, CharSequence, int, boolean) [boolean = true for High quality Zomoji]. Also keep in mind that high quality Zomojis may consume more memory and may cause performance issues.

isSingleZomoji()

       Checks if the given text is a Zomoji. Returns true if the message is only a Zomoji.

if(Zomojis.isSingleZomoji(myText)) {
   // With single Zomoji, you can choose between high quality rendering, display without background, etc.
}
else {
   // With multiple Zomojis, you can use normal quality Zomojis.
}
unregister()

       Releases the resources held by the library.

Zomojis.unregister();

Note: Invoke only from your LauncherActivity's onDestroy. Failing to invoke may cause memory leaks.

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