oreon-engine

Introduction: Java/OpenGL LWJGL3 3D Game Engine
More: Author   ReportBugs   
Tags:

Banner

Oreon Engine (Java - OpenGL/Vulkan)

UPDATE: Checkout Kotlin implementation of Oreon Engine oreon-engine-kotlin

  • Install the official Vulkan SDK from LunarG.
  • This project uses lombok. Please use this guide for adding lombok support to IntelliJ Idea
  • Visit the wiki for further information.

Keymappings

  • Move: W, A, S, D
  • Rotate: Hold the middle mouse button while moving the mouse; Alternatively up, down, left, right keys
  • Accelerate Movespeed: Scroll mouse
  • Move sun: I, J, K, L
  • Enable/Disable Wireframe: G

Demo

https://github.com/fynnfluegge/oreon-engine-creative/assets/16321871/2da2e794-0e50-4270-8238-247727f1055f

Features

Deferred rendering pipeline with 2x to 8x MSAA and FXAA

Diamond Square Terrain Quadtree

FFT Water

Atmospheric Scattering

Dynamic Sun

Parallel Split Shadow Mapping & Variance Shadows

Tessellation & Normal-/Displacement-Mapping

Post-Processing Effects

Motion Blur, Depth of Field Blur, Bloom

Light Scattering, Lens Flare

SSAO

Planet (Work In Progress)

Credits

Apps
About Me
GitHub: Trinea
Facebook: Dev Tools