kyrie
Kyrie is a superset of Android's VectorDrawable and AnimatedVectorDrawable classes: it can do everything they can do and more.

Motivation
VectorDrawables are great because they provide density independence—they can be scaled arbitrarily on any device without loss of quality. AnimatedVectorDrawables make them even more awesome, allowing us to animate specific properties of a VectorDrawable in a variety of ways.
However, these two classes have three main limitations:
- They can't be paused, resumed, or seeked.
- They can't be dynamically created at runtime (they must be inflated from a drawable resource).
- They only support a small subset of features that SVGs provide on the web.
Kyrie was created in order to address these problems.
Getting started
To create an animation using Kyrie, you first need to build a KyrieDrawable. There are two ways to do this:
Option #1: from an existing VD/AVD resource
With Kyrie, you can convert an existing VectorDrawable or AnimatedVectorDrawable resource into a KyrieDrawable with a single line:
val drawable = KyrieDrawable.create(context, R.drawable.my_vd_or_avd);
Option #2: programatically using a KyrieDrawable.Builder
You can also build KyrieDrawables at runtime using the builder pattern. KyrieDrawables are similar to SVGs and VectorDrawables in that they are tree-like structures built of Nodes. As you build the tree, you can optionally assign Animations to the properties of each Node to create an animatable KyrieDrawable.
Here is a snippet of code from the sample app that builds a material design circular progress indicator:
val drawable =
kyrieDrawable {
viewport = size(48f, 48f)
tint = Color.RED
group {
translateX(24f)
translateY(24f)
rotation(
Animation.ofFloat(0f, 720f)
.duration(4444)
.repeatCount(Animation.INFINITE)
)
path {
strokeColor(Color.WHITE)
strokeWidth(4f)
trimPathStart(
Animation.ofFloat(0f, 0.75f)
.duration(1333)
.repeatCount(Animation.INFINITE)
.interpolator("M 0 0 h .5 C .7 0 .6 1 1 1".asPathInterpolator())
)
trimPathEnd(
Animation.ofFloat(0.03f, 0.78f)
.duration(1333)
.repeatCount(Animation.INFINITE)
.interpolator("M 0 0 c .2 0 .1 1 .5 1 C 1 1 1 1 1 1".asPathInterpolator())
)
trimPathOffset(
Animation.ofFloat(0f, 0.25f)
.duration(1333)
.repeatCount(Animation.INFINITE)
)
strokeLineCap(StrokeLineCap.SQUARE)
pathData("M 0 -18 a 18 18 0 1 1 0 36 18 18 0 1 1 0 -36")
}
}
}
Features
Kyrie supports 100% of the features that VectorDrawables and AnimatedVectorDrawables provide. It also extends the functionality of VectorDrawables and AnimatedVectorDrawables in a number of ways, making it possible to create even more powerful and elaborate scalable assets and animations.
VectorDrawable features
In addition to the features supported by VectorDrawable, Kyrie provides the following:
<path> features
CircleNode. Equivalent to the<circle>node in SVG.EllipseNode. Equivalent to the<ellipse>node in SVG.LineNode. Equivalent to the<line>node in SVG.RectangleNode. Equivalent to the<rect>node in SVG.strokeDashArray(FloatArray). Equivalent to thestroke-dasharrayattribute in SVG.strokeDashOffset(Float). Equivalent to thestroke-dashoffsetattribute in SVG.isScalingStroke(Boolean). Equivalent tovector-effect="non-scaling-stroke"in SVG. Defines whether a path's stroke width will be affected by scaling transformations.- The
strokeMiterLimitattribute is animatable.
<clip-path> features
FillType(eitherNON_ZEROorEVEN_ODD). Equivalent to theclip-ruleattribute in SVG.ClipType(eitherINTERSECTorDIFFERENCE). Defines whether the clipping region is additive or subtractive.
<group> features
- Transformations (
pivot,scale,rotation, andtranslation) can be set on anyNode, not justGroupNodes.
AnimatedVectorDrawable features
In addition to the features supported by AnimatedVectorDrawable, Kyrie provides the following:
setCurrentPlayTime(long).- Allows you to manually scrub the animation.
pause()andresume().- Allows you to pause and resume the animation.
addListener(KyrieDrawable.Listener).- Allows you to listen for the following animation events: start, update, pause, resume, cancel, and end.
Further reading
- Check out this blog post for more on the motivation behind the library.
- Check out the sample app for example usages in both Java and Kotlin.
- Check out the documentation for a complete listing of all supported
Animations andNodes that can be used when constructingKyrieDrawables programatically.
Dependency
Add this to your root build.gradle file (not your module's build.gradle file):
allprojects {
repositories {
// ...
jcenter()
}
}
Then add the library to your module's build.gradle file:
dependencies {
// ...
implementation 'com.github.alexjlockwood:kyrie:0.2.1'
}
Compatibility
- Minimum Android SDK: Kyrie requires a minimum API level of 14.
- Compile Android SDK: Kyrie requires you to compile against API 28 or later.
