RollingText

Introduction: Android TextView with rolling animation
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中文版 README

Features

  • easy to use, API is similar to TextView, and the setText method can be animated with up and down rolling

  • support XML to set up common properties such as android:textSize/ android:textColor/ android:textStyle

  • highly customizable to support animation effects of any single character

Animation

Strategy

Different rolling effects can be achieved by setting different animation strategies

The default animation is to roll down when small characters change to large characters, and vice versa.

You can also specify that rolling to the same direction

The carry animation can be worked from low digit to high digit, not only for decimal. But it can only be used for strings with a length less than 10 to prevent integer from overflow. It can only be used for a sequence of characters containing 0, otherwise the calculation of the carry will be meaningless.

StrategyCompare

The order of characters

  • The sequence of characters needs to be set up to tell RollingTextView how to change from the original character to the target character
  • The common sequence of characters can be found in the CharOrder constant class
  • When multiple orders are added and all are applicable to the target character and the original character, the precedence of the previous setting will be higher
alphaBetView.addCharOrder(CharOrder.Alphabet);
alphaBetView.addCharOrder(CharOrder.UpperAlphabet);
alphaBetView.addCharOrder(CharOrder.Number);
alphaBetView.addCharOrder(CharOrder.Hex);
alphaBetView.addCharOrder(CharOrder.Binary);

charOrderCompare

Rolling fluency

The fluency of the animation can be adjusted by passing a factor parameter. The closer the factor value is to 0, the rolling will appear to be more hopping. And the closer the factor value is to 1, the more smooth the rolling is.

stickyFactor

other

More ideas can be implemented on the CharOrderStrategy interface to customize your own animation effects

Download

allprojects {
    repositories {
        maven { url 'https://jitpack.io' }
    }
}

dependencies {  
    implementation "com.github.YvesCheung.RollingText:RollingText:x.y.z"
}

x.y.z replace with

Usage

XML settings

<com.yy.mobile.rollingtextview.RollingTextView
    android:id="@+id/alphaBetView"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="i am text"
    android:textSize="25sp" 
    android:textColor="#1d1d1d"
    android:textStyle="bold"
    android:gravity="center"
    android:shadowColor="#ff44ffdd"
    android:shadowDx="10"
    android:shadowDy="10"
    android:shadowRadius="10"/>

write in java code

final RollingTextView rollingTextView = findViewById(R.id.alphaBetView);
rollingTextView.setAnimationDuration(2000L);
rollingTextView.setCharStrategy(Strategy.NormalAnimation);
rollingTextView.addCharOrder(CharOrder.Alphabet);
rollingTextView.setAnimationInterpolator(new AccelerateDecelerateInterpolator());
rollingTextView.addAnimatorListener(new AnimatorListenerAdapter() {
    @Override
    public void onAnimationEnd(Animator animation) {
        //finsih
    }
});
rollingTextView.setText("i am a text");

Debug

Using Uinspector, You can debug the properties of RollingTextView:

debug preview

Add Uinspector to your build.gradle:

dependencies {
    // debugImplementation because Inspector should only run in debug builds.
    debugImplementation "com.github.YvesCheung.RollingText:RollingTextInspector:x.y.z"
}

License

Copyright 2018 Yves Cheung

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
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