gocoder-sdk-camera2-shaders

Introduction: Live streaming with real-time video filters using the Wowza GoCoder SDK
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GoCoder SDK Camera2 Shaders Example

Live streaming with real-time video filters using the Wowza GoCoder SDK™

This sample code is based on Google's shadercam library and extends the shadercam-example app with live streaming support using the GoCoder SDK. The camera preview display is based on Android's camera2 API with real-time filtering using the OpenGL Shading Language (GLSL).

The shadercam-example app was updated to support live streaming by adding a new renderer class (StreamingRenderer) that uses the WZGLBroadcaster API class and WZRenderAPI.VideoFrameRenderer interface from the GoCoder SDK to encode each frame for the video stream while a live broadcast is active.

Development Requirements

Building and running the app

Follow the steps below before attempting to build this app for the first time:

  1. Copy the GoCoder SDK aar library file (com.wowza.gocoder.sdk.aar) to the gocoder-sdk-shaders/libs folder.

  2. Edit the lines displayed below, also from the StreamingShaderActivity class. with the configuration settings specific to your Wowza Streaming Engine installation or Wowza Cloud account:

    mWZBroadcastConfig.setHostAddress("192.168.1.246");
    mWZBroadcastConfig.setPortNumber(1935);
    mWZBroadcastConfig.setApplicationName("live");
    mWZBroadcastConfig.setStreamName("myStream");
    mWZBroadcastConfig.setUsername(null);
    mWZBroadcastConfig.setPassword(null);

Additional resources

Wowza Media Systems™ provides developers with a platform to create streaming applications and solutions. See Wowza Developer Tools to learn more about our APIs and SDK.

Contact

Wowza Media Systems, LLC

License

This code is distributed under the Wowza Public License.

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